EmberFall - Journey As A Lonely Spark
Mini Jam 221: Autumn — Game Submission
I've interpreted the theme of “staying warm” by making the player a being made entirely of fire, who must carefully manage their heat to survive.
Gameplay
The game is a 3-level platformer featuring two enemy types. The player can press C to shoot fireballs, which consume some of their heat energy. Fireballs are also essential for lighting the braziers at the end of each level.
The player jumps higher when their size is smaller, meaning that having less heat isn't always a disadvantage. Players can use this mechanic strategically to reach otherwise inaccessible platforms.
To survive, the player must:
- Manage their heat by consuming dry leaf piles scattered throughout the levels.
- Avoid periodic rainfall by taking shelter beneath solid platforms.
- Stay out of water, as falling into pools is fatal.
- Navigate platforming challenges and deal with enemies while conserving heat.
Objective
The ultimate goal is to collect the Three Golden Leaves, which appear after lighting the braziers at the end of their respective levels.
Replayability
The game features five achievements to encourage replayability and reward players for exploring different approaches to the challenges.
Disclaimer
This is my first time participating in a game jam. I have not been able to fully flesh out the player death animations, level end animations, and the lore/backstory/plot of the game.
| Updated | 1 day ago |
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | JSDCoding |
| Genre | Platformer, Adventure |
| Made with | GameMaker |
| Tags | 2D, Pixel Art, Short, Singleplayer |
| Content | No generative AI was used |






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